She also says she wouldn't mind working on an Alien Isolation-style horror experience, as long as she doesn't have to play it herself. It's worth watching the credits, too - in a blooper reel-style outro, Patel jokes that she fancies doing another spy RPG next, cue far-off screaming from Alpha Protocol fans. ![]() You can find all this in the final five minutes of the episode. "One of the big challenges when we started that pivot was we were defining a direction, and building a vertical slice, and then preparing for production all in about eight months," added game director Carrie Patel. Said "pivot" took place in what sounds like quite a hurry, as it came relatively late in the project's life. "After working on it for a little bit we realised that we weren't focused on the things that we're best at, and so we did make a pivot on the game to refocus, basically, and make sure it was at the end of the day an Obsidian game, and not something different." "And we were too focused on changing the way our pipelines work, and the way that we write conversations, the way we do quests and everything else. "We were too focused on co-op," head of development Justin Britch observed in the video. In the end, however, Obsidian worked out that prioritising multiplayer wasn't playing to the studio's strengths. It was this idea of sort of the peanut butter and chocolate, putting it together - it must be something that's good." And when you're asking for $50, $60, $70, $80 million, you have to have something interesting to talk about. ![]() ![]() Now was when we still independent and we were selling it, it was a more interesting game to publishers. And I think in the end - not 'I think', I know, in the end, it was the wrong decision to keep on pushing on it. "One of the things I really pushed was that Avowed was going to be multiplayer," Urquhart said. You might already know that first-person fantasy RPG Avowed began life as Obsidian's take on Skyrim, but did you know that it was originally pushed as a multiplayer game, prior to being acquired by Microsoft? That's according to studio head and founder Feargus Urquhart, speaking in the latest and final episode of the Obsidian 20th Anniversary documentary, which is chock-a-block with intriguing factoids from throughout the studio's history.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |